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Comments Off The Week in Pixels #10

So, the lack of updates last weeks has been the first official fail of 2010. Thankfully, I have many readers to remind me of the fact. Actually just one, but hey, in spirit he’s LEGION! So, lack of updates has been primarily about taking a much needed break, catch up to some of the games I didn’t get a chance to play in 2009, and wondering just how things can get worse this year. So, the links.
- John Romero (yes, Him) talks about Squaresoft’s Secret of Mana and Nasir Gebelli, its main programmer, in particular. For those unaware of him, Nasir gained a certain reputation in the field, starting from the Apple II days. In this piece Romero talks about the game’s convoluted development process, with several curious insights.
Comments Off The Week in Pixels #9

- Clive Thompson of Wired wrote an excellent article about the Duke that never came to be. Hardest point to take in seems to be that the game was actually turning out good.
Comments Off The Week in Pixels #8

- I’ve always appreciated preservation and videogame “archaeology” (if such a term has a meaning here), and here is another reason why: a prototype of Werewolf: The Apocalypse for the Sega Saturn by Capcom which never saw daylight until now.
Comments Off The Week in Pixels #6

- Eiji Aonuma casts a brief look at Majora’s Mask. Development hurdles, design focus, and the realization that it was a big turning point for Nintendo. Or, yet another reason why I hold it to be more important than Ocarina.
Comments Off The Week in Pixels #3
Comments Off The Week in Pixels #2

As I hit the 29 years of age mark, little has changed. I still find my email inbox filled with advertisements for increasing my sex drive (when what I really needed was the opposite), I still have little time to play and to talk about games (barring my articles on Smash!), I still can’t spend time with my friends (who seem as distant and busy as me). 5 minute breaks to catalogue curiosities, at least, fares better (then again this is only the second weekend I get around to doing this so you know it’s bound to fail sooner or later). Here we go:
