Blog Archives

1 Para Além do Espelho

September ’09

Isn’t That Spatial? Every video game has certain benefits and constraints in the way it represents space. Interaction fiction, arcade titles, 2D side-scrollers, isometric RPGs, and first person shooters all have advantages and disadvantages to how they deal with space–some technical in nature, some design-based. This month’s topic invites you to explore the ways games have represented the spatial nature of their storyworlds and what this does for the audience experience. Is it possible to ignore the constancy of spatial relationships in a graphical game? What would such a game look like? Are there ways of representing spatial relationships that we haven’t explored? Do you have ideas for games that could intentionally twist the player’s perception of space, or do you want to write about a game that already has?

Eu tinha uma boa introdução programada mas o Lose/Lose comeu-a. Em alternativa a isso, basta dizer que o meu plano é dar seguimento ao tópico do Corvus para o Blogs of the Round Table deste mês e discutir como a escolha de perspectiva ajudou os temas ou géneros de certos jogos ao enquadrar, limitar ou explorar a percepção espacial e as suas relações com os jogadores de várias maneiras.